Putting my folio ( the modeling part ) in halt to get the new site pimped out and ready. Thinking of maybe changing blogspot look while im at it. Kinda embarrasing when people ask me for my site and i have to send them to blogspot. I still think blogspot is the future. Yall, just wait a few more years...
raparicio.com if anyone is curious
Wednesday, September 15, 2010
Monday, July 19, 2010
Thursday, June 3, 2010
Industry Giants 2010
Industry Giants 2010! June 11th & 12th. Taking place at the SMU campus, in Dallas, TX. I will be trying to take as many picture and document and maybe even video record some of what happens. and post it up! This year we have an incredible line up.
Guy Williams, Visual Effects supervisor, Weta Digital
Stephan Martiniere, Art Director - Id Software
Jeffrey Dates, CG/VFX Supervisor - The Mill
Joseph Gilland, 2d Effects Animator - Elemental Magic
Dan Kuenster, Creative Director, Istation
Johan and Norma Kingler, Proffesors, Art institute of Dallas
Paul Gaboury, Technical Director - Pixologic
Brad Clark, Co Founder, RiggingDojo.com
Brad Gabe, Sr Technical Animator - Janimation
Mary Morgan, Actress
Michael Mentler, artist - Society of Figurative Arts
Dr Sketchy, Burlesque Anti art school
If you dont have a ticket, get one now!
Saturday, April 10, 2010
New job at Id Software!
Sunday, April 4, 2010
Friday, March 5, 2010
Scooter
Started works on a new prop. again, can be viewed in my polycount thread.
Here is a mini tutorial on modeling rims in softimage.
Here is a mini tutorial on modeling rims in softimage.
Modeled in Softimage. Progress can be seen here can be viewed in my polycount thread.
Modeled in Softimage. Progress can be seen here can be viewed in my polycount thread.
Labels:
Modeling Rims,
Raul Aparicio,
Scooter,
Softimage,
Vespa
Saturday, February 27, 2010
Wednesday, February 10, 2010
antique flinklock gun
So ive been working on this lately. You can check more previews over in my polycount thread. Any comments and suggestions are welcome.
WIP. Modeled in Softimage 2010
Wednesday, January 13, 2010
Multibox Test
TModeled in Softimage. Textured in Photoshop. Normal and AO maps rendered in 3dsmax 2009. Rendered using Marmoset Engine.
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