Tuesday, December 29, 2009

Marmoset Tool Bag


So i started using marmoset, pretty cool little tool to preview your low poly in real time, in a game engine.

Scuba helmet. I used marmoset to preview my diffuse, normal and specular while working on them. It made it very quick for me to see how each map was affecting the other.

I also revisited my entry for the 3dtotal low poly challenge 17. The bug. I was dying to see what it would look like inside of marmoset. After fine tuning the textures a little bit, here is what i have. Not bad huh?

Click on the thumb nails to enlarge

Sunday, December 13, 2009

3D Total 2nd Award!

I got me another shinny trophy at 3dtotal. For the low poly comp, my bug came out 2nd!

Saturday, December 12, 2009

Im 24!! lol.

Lately, ive been working on a few things. Mainly research on how to certain things. One is making my portfolio better, helping out a friend with his. And trying to figure out how to do casting better. With that in place, i started doing some research on real time shaders. And tryint to learn how to use these.

Along the way, i found out that max2010 has awesome real time shader abilities, so ive been messing with that and mental mill. Also gave shaderfx a try. I cant wait to actually have something to show.

This link was given to me by chris barker. Pretty cool movie on how to make a zbrush turntable