So i started using marmoset, pretty cool little tool to preview your low poly in real time, in a game engine.
Scuba helmet. I used marmoset to preview my diffuse, normal and specular while working on them. It made it very quick for me to see how each map was affecting the other.
I also revisited my entry for the 3dtotal low poly challenge 17. The bug. I was dying to see what it would look like inside of marmoset. After fine tuning the textures a little bit, here is what i have. Not bad huh?