Showing posts with label Raul Aparicio. Show all posts
Showing posts with label Raul Aparicio. Show all posts

Friday, March 5, 2010

Scooter

Started works on a new prop. again, can be viewed in my polycount thread.


Here is a mini tutorial on modeling rims in softimage.







Tuesday, December 29, 2009

Marmoset Tool Bag

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So i started using marmoset, pretty cool little tool to preview your low poly in real time, in a game engine.

Scuba helmet. I used marmoset to preview my diffuse, normal and specular while working on them. It made it very quick for me to see how each map was affecting the other.

I also revisited my entry for the 3dtotal low poly challenge 17. The bug. I was dying to see what it would look like inside of marmoset. After fine tuning the textures a little bit, here is what i have. Not bad huh?

Click on the thumb nails to enlarge

Sunday, September 13, 2009

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This is what i did for the 18th speed sculpting challenge, over at threedy total forums. It was a nice little comp. This thing took me bout 5 hours and 53 minutes. Bout two evenings of work. There you have it, Crimson Viper from Street Figther 4






Sunday, June 28, 2009

3d total Sculpture challenge

Today, i started my entry for this months sculpture challenge at 3dtotal. The theme is to create something that was once living, and now is mechanized. Not caring for the subject's safety or health. This new cybernatic creation is to become a true tool war. Devasting entire armies at times....Cool story huh?

http://forums.3dtotal.com/showthread.php?t=67864

Well, the challenge is to sculpt all that in less than 8 hours. This is 3 hours worth of work

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